VALORANT Maps List 2025: All Maps in the Game

9 min readJune 29, 2025

VALORANT Maps List 2025: All Maps in the Game

In VALORANT, your aim can be god-tier, your reflexes super-fast, but if you don’t know the layout of each map, you’re just waiting to get fragged.

Why? Each VALORANT map has a unique flow, offering pros and cons to different agents, meaning mastering these maps is essential to your climb.

In this post, we’ll go through every map in VALORANT, the current map rotation, and what makes each one tick.

Understanding the VALORANT Map Pool and Rotation

Before we get straight into individual locations, let's address the map pool and its rotation system.

Riot Games keeps the competitive scene fresh by cycling maps in and out of play (usually with each new Act). This means that the maps you battle in ranked or unrated modes change over time, pushing players to freshen up their strategies and agent picks over time.

The reason lies deep within the game’s philosophy, as the developers aim to maintain freshness and prevent players from becoming too comfortable, as highlighted by various developer updates.

Current Active Competitive Map Pool

As we go through mid-2025, the active competitive pool features a different selection of maps, and while this list can change with new patches, the most common lineup for this period includes:

  • Lotus

  • Pearl

  • Fracture

  • Icebox

  • Haven

  • Split

  • Ascent

Maps like Bind and Breeze, while not currently in the competitive rotation, also remain part of VALORANT's history and could return, so knowing their layouts is still handy.

VALORANT Maps List 2025

Every map in VALORANT offers a different challenge. From unique mechanics, such as teleporters, to varying numbers of spike sites, meaning understanding each one is crucial.

Here's a rundown of all released maps:

Abyss

  • Setting: Remote island, off Iceland

  • Notable Features: Released in June 2024, Abyss is a bold and somewhat different map. Abyss also has no boundaries, meaning gravity kills. The map is also mostly vertical, with two sites.

  • BoostRoyal’s Take: This new map is great fun and an open playground for daredevils and agents with mobility. The lack of outer walls means every step near an edge is a risk, making knockback abilities from agents like Breach exceptionally strong. When it comes to winning on this map, controlling mid on Abyss is vital, and agents like Jett or Raze can exploit verticality to find unexpected angles. Long-range fights are also common, so dust off that Operator.

Ascent

  • Setting: Venice, Italy

  • Notable Features: Closeable and breakable doors at each of its two sites, and a notable open mid-courtyard.

  • BoostRoyal’s Take: This one is a classic. Ascent is often considered a standard map that tests players' fundamental VALORANT skills. Holding mid is also incredibly important; lose it, and you're scrambling. When picking an agent, agents like Killjoy excel at locking down these sites with her setups, while Sova can gather info with his recon darts in the relatively open spaces of the map.

Bind

  • Setting: Rabat, Morocco

  • Notable Features: No traditional mid lane, instead featuring teleporters that allow for instant rotation between the two sites.

  • BoostRoyal’s Take: Bind is all about mind games and quick rotation. The one-way teleporters create unique flank opportunities, demanding constant checks. Attackers can also fake a site push and quickly teleport to the other, while defenders can use them for fast retakes. We’d say Bind is a map that can feel chaotic for new players but offers rich tactical depth when fully mastered.

Breeze

  • Setting: Bermuda Triangle, Atlantic Ocean

  • Notable Features: Vast, open spaces, long sightlines, two sites.

  • BoostRoyal Take: Breeze is a sniper's paradise and a nightmare for those who hate long-range fights. Its massive size means rotation takes a long time, and map control often hinges on agents who can control large areas, like Viper with her toxic screens. While currently out of the main map rotation, its interesting design, focused on wide-open fights, has left a mark on players.

Fracture

  • Setting: New Mexico, USA

  • Notable Features: A unique H-shaped layout where defenders spawn in the middle, and attackers can approach the two sites from both sides using long zip lines.

  • BoostRoyal’s Take: Fracture flips the tradition on attacker/defender gameplay. The dual-sided assault potential means defenders are constantly under pressure and require excellent coordination to win. This design often leads to fast-paced rounds and rewards aggressive, push-heavy gameplay. Understanding the zip line timings and crossfire setups is also required for high win rates on this map.

Haven

  • Setting: Thimphu, Bhutan

  • Notable Features: The first map to introduce three sites (A, B, C).

  • BoostRoyal’s Take: Haven stretches defenses thin. With an extra site to cover, defenders must be quick to rotate and gather information. Therefore, Agents like Cypher or Killjoy can help watch flanks or anchor one of the three spike sites. For attackers, the extra option provides more avenues for attack and can lead to complex split strategies.

Icebox

  • Setting: Bennett Island, Russia/Arctic

  • Notable Features: Extreme verticality with multiple levels, horizontal zip lines, tight corridors, and two sites.

  • BoostRoyal’s Take: Basically, Icebox is a map of levels and angles. Its vertical design means you must be constantly aware of threats from above and below. Because of this, Agents who can take the high ground easily, like Jett or Omen, often are great picks here. Similar to Fracture, zip lines allow for quick and predictable rotations across the map.

Lotus

  • Setting: Western Ghats, India

  • Notable Features: Features three sites, rotating stone doors, and a destructible wall.

  • BoostRoyal’s Take: Like Haven, Lotus challenges teams with a three-site map layout. The rotating doors also add a unique element, allowing players to open or close pathways, creating sounds, and altering sightlines in the process. Lotus requires strong team coordination and quick-changing strategies to manage its many angles and rotation options.

Pearl

  • Setting: Lisbon, Portugal (underwater on Omega Earth)

  • Notable Features: A more traditional two-site map with no serious map-altering gimmicks, emphasizing strong fundamentals and mid-area control.

  • BoostRoyal’s Take: After a series of maps with unique mechanics, Pearl was a return to a more classic FPS map design. It's a no-gimmick map that rewards solid aim, utility usage, and smart rotations. Control of its interconnected mid is crucial for both attackers and defenders, and agent picks on Pearl often lean towards those who can easily manage their lanes.

Split

  • Setting: Tokyo, Japan

  • Notable Features: Heavy vertical map with ropes, high-up positions, and two sites with tight chokepoints.

  • BoostRoyal’s Take: Just like Fortnite, Split is a testament to the importance of controlling the high ground. The ropes enable quick vertical movement, facilitating multi-level fights, and defenders often have an advantage due to the map's narrow entry points and the sites and positions overlooking them. Similar to Split, it’s one of the maps that truly emphasizes good positioning.

Sunset

  • Setting: Los Angeles, USA

  • Notable Features: A traditional three-lane, two-site map with a mechanical door in mid.

  • BoostRoyal’s Take: Sunset offers a relatively straightforward layout, which makes it easy to get into while still providing lots of tactical gameplay for the more experienced players. The controllable mid door can also alter routes and sightlines, adding a bit of strategy. All in all, Sunset is a map where solid fundamentals and understanding popular angles and callouts pay off.

VALORANT Maps at a Glance

To help you digest all that, here’s a quick look at every VALORANT map and its core identity:

Map

Real-World Inspiration / Setting

Sites

Unique Mechanic(s)

Release Date

Bind

Rabat, Morocco

2

Teleporters

Launch

Haven

Bhutan

3

Three sites

Launch

Split

Tokyo, Japan

2

Vertical ropes, high ground

Beta

Ascent

Venice, Italy

2

Closeable/destructible doors, open mid

1.0

Icebox

Bennett Island, Russia/Arctic

2

Vertical zip lines, complex verticality

1.10

Breeze

Bermuda Triangle, Atlantic Ocean

2

Large open areas, long sightlines

2.08

Fracture

New Mexico, USA

2

H-shape, attacker spawns on both sides, zip lines

3.05

Pearl

Lisbon, Portugal (Omega Earth)

2

No major gimmicks, traditional layout, crucial mid

5.0

Lotus

Western Ghats, India

3

Three sites, rotating doors, breakable wall

6.0 (Jan 2023)

Sunset

Los Angeles, USA

2

Mechanical door in mid, traditional three-lane

7.0 (Aug 2023)

Abyss

Remote island, off Iceland (Alpha Earth)

2

No map boundaries (death drops), high verticality

8.11 (Jun 2024)

Agent Selection and Map Adaptation

To fully understand each map in VALORANT, you’ll need to memorize layouts and know how each unique feature influences agent selection and overall strategy.

Here’s the TLDR on which Agent we recommend picking per map:

  • Duelists like Jett or Raze might find more impact on maps with verticality (Icebox, Abyss, Split) or those that reward aggressive entry (Fracture).

  • Controllers like Brimstone, Viper, or Omen are useful on every map for blocking sightlines, but their main strengths shine differently. Viper, for instance, can dominate large, open spaces on Breeze or lock down multiple angles on maps like Pearl.

  • Sentinels such as Killjoy or Cypher are great picks for holding down plant sites and watching flanks. On maps with many entry points or a crucial mid area like Ascent or Haven, their information-gathering and lockdown abilities are also amazing. Remember, a well-placed Sentinel can completely halt an attacker's push.

  • Initiators like Sova, Fade, or KAY/O can help their team take space. Therefore, on maps with tight corners (Split, Bind) or areas where information is hard to get (Icebox nests), their information gathering and crowd-control abilities show the way for the Duelists.

All in all, the constantly changing map rotation ensures that the best agents for a given situation are continually being re-evaluated, preventing a stale, boring meta. Even a map that's been temporarily removed can offer some nice insights when it returns, as players discover new ways to play around its features.

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